Towards a Serious Game for Kurdish Language Learning

Authors

  • Aso Mohammad Darwesh Department of Computer Science, College of Science and Technology, University of Human Development, Sulaymaniyah, Kurdistan Region, Iraq. http://orcid.org/0000-0002-4993-9786
  • Mazen Ismaeel Ghareb Department of Computer Science, College of Science and Technology, University of Human Development, Sulaymaniyah, Kurdistan Region, Iraq http://orcid.org/0000-0002-3937-2835
  • Shaahin Karimi Department of Information Technology, College of Science and Technology, University of Human Development, Sulaymaniyah, Kurdistan Region, Iraq.

DOI:

https://doi.org/10.21928/juhd.v1n3y2015.pp376-384

Keywords:

serious game, tutor intelligent, Kurdish language, Arami alphabets

Abstract

Language learning is a set of techniques and methods used together to teach fundamentals of a language, including writing, reading, listening and comprehension. Usually begins by teaching letters. The purpose of this research was to initiate a scientific approach using serious games in order to discover a proper way to learn Kurdish language by writing approach. We studied related fields i.e. level of using technology with elementary school students, the method of teaching Kurdish language in the Kurdistan educational system and the students' enthusiasm for gaming. The outcome of the field-study shows there is a big gap between the current state and capacity of technology and serious game. Serious game is a composition of entertainment game with learning methods to help learning easy. We make the hypothesis that the game encourages pupils to learn rapidly. We aimed to prove a method that students start language learning by writing. In addition, there was no any serious game for learning Kurdish which it has two different alphabets and four main dialects. In this paper, we worked on Arami[1] alphabets and south dialect (Sorani). We created an algorithm and a prototype to test our hypothesis. Our prototype is simple and easy to use, but at the same time it is dynamic that a teacher or parent can generate different game. A user might have a profile and result saves in a database. It helps supervisors to assess progress of learning and diagnosis of mistakes.

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Published

2015-08-31

How to Cite

Darwesh, A. M., Ghareb, M. I., & Karimi, S. (2015). Towards a Serious Game for Kurdish Language Learning. Journal of University of Human Development, 1(3), 376–384. https://doi.org/10.21928/juhd.v1n3y2015.pp376-384

Issue

Section

Articles